Fort Wolf Posse

Following their betrayal by Veronica, The Winter Court’s newest “Countess of Cats”… on the morning of May 14th, the FWP is basically wiped out… most are dead.

A group of Werewolves that travels between cities on purposes of their own. Like most Werewolf packs, they’re just people and generally want to be left alone. They’ll fight if cornered and to protect their neighborhood (Old City Grapevine).

In addition to the below “named” members of the pack, there are around a half-dozen or so additional regular werewolves.

  • Ramon = Main NPC
  • Luisa/Brett/Carlos/Marissa/Veronica = Supporting Cast NPCs
  • the rest are Nameless NPCs (aka Goon Squad)

Theme or Threat

ASPECT: ONE FOR ALL, ALL FOR ONE

Face

It’s a pack of werewolves… the alpha is Ramon.

Members

Ramon
Luisa
Carlos
Marisa
Brett
Veronica, Countess of Cats

Campaign Update

While this group is still a general Threat to the Metroplex, to the PCs themselves they’re a solid “neutral.”



Mock Combat Between Four Standard Werewolves and One Standard Ogre
Rules: No FP, No Personal or Scene Aspects, To the Death
(No flavor text yet, just game mechanics for expediency)

Exchange #1

  • WW#1—-Fist Attack vs. Ogre, Drive-by (MV 1 zone in, attack, MV 1 zone out)
    • WW rolls +1, +3 skill, -1 supp, +1 Hulking size (HS)= +4
    • Ogre defends with Fists @ +0, +4 skill= +4; Attack Pushes
      • Ogre takes +0, +4 Weap, -2 Armor= 2 stress
  • WW#2—-Fist Attack vs Ogre, Drive-by
    • WW rolls +1, +3 skill, -1 supp, +1 HS= +4
    • Ogre defends wih Fists @ +0, +4 skill= +4; Attack Pushes
      • Ogre takes +0, +4 Weap, -2 Armor= 2 stress (moves to 3 stress track)
  • WW#3—-Fist Attack vs Ogre, Drive-by
    • WW rolls +0, +3 skill, -1 supp, +1 HS= +3
    • Ogre defends with Fists @ -1, +4 skill= +3; Attack Pushes
      • Ogre takes +0, +4 Weap, -2 Armor= 2 stress (moves to 4 stress track)
  • WW#4—-Fist Attack vs Ogre, Drive-by
    • WW rolls +0, +3 skill, -1 supp, +1 HS= +3
    • Ogre defends wih Fists @ -2, +4 skill= +2; Attack Succeeds
      • Ogre takes +1, +4 Weap, -2 Armor= 3 stress (moves to 5 stress)
  • Ogre—-MV to WW#1, Fist Attack vs WW#1
    • Ogre roll +0, +4 skill, -1 supp= +3
    • WW#1 defends with Athletics @ -2, +4 skill= +2; Attack Succeeds
      • WW#1 takes +1, +2 Weap= 3 stress

Exchange #2

  • WW#1—- Fist Maneuver vs. Ogre, “Harried”
    • WW rolls +1, +3 skill= +4
    • Ogre defends with Fists @ +0, +4 skill= +4; Maneuver Pushes
      • Ogre gains Fragile Harried Aspect
  • WW#2—-Fist Maneuver vs Ogre, “Off-Balance”, Drive-by
    • WW rolls -2, +3 skill, -1 supp= +0
    • Ogre defends wih Fists @ -1, +4 skill= +3; Maneuver Fails
  • WW#3—-Fist Maneuver vs Ogre, “On my Butt”, Drive-by
    • WW rolls +1, +3 skill, -1 supp= +3
    • Ogre defends with Fists @ -1, +4 skill= +3; Maneuver Pushes
      • Ogre gains Fragile On My Butt Aspect
  • WW#4—-Fist Attack vs Ogre, Drive-by
    • WW rolls +0, +3 skill, -1 supp, +1 HS, +2 tagging “Harried”= +5
    • Ogre defends wih Fists @ +0, +4 skill= +4; Attack Succeeds
      • Ogre takes +1, +4 Weap, -2 Armor= 3 stress (moves to 6 stress), Harried Aspect Removed
  • Ogre—-Fist Attack vs WW#1
    • Ogre roll -2, +4 skill= +2
    • WW#1 defends with Athletics @ +1, +4 skill= +5; Attack Fails

Exchange #3

  • WW#1—- Fist Maneuver vs. Ogre, “Harried”
    • WW rolls -2, +3 skill= +1
    • Ogre defends with Fists @ -3, +4 skill= +1; Maneuver Pushes
      • Ogre gains Fragile Harried Aspect
  • WW#2—-Fist Attack vs Ogre, Drive-by
    • WW rolls -2, +3 skill, +1 HS, -1 supp= +1
    • Ogre defends wih Fists @ +1, +4 skill= +5; Attack Fails
  • WW#3—-Fist Attack vs Ogre, Drive-by
    • WW rolls +1, +3 skill, -1 supp, +1 HS= +4
    • Ogre defends with Fists @ +0, +4 skill= +4; Attack Pushes
      • Ogre takes +0, +4 weap, -2 Armor= 2 stress (moves to 7 stress)
  • WW#4—-Fist Attack vs Ogre, Drive-by
    • WW rolls -2, +3 skill, -1 supp, +1 HS, +2 tagging “Harried”= +3
    • Ogre defends wih Fists @ -1, +4 skill= +3; Attack pushes
      • Ogre takes +0, +4 Weap, -2 Armor= 2 stress (moves to 8 stress), Harried Aspect Removed
  • Ogre—-Grapple vs WW#1
    • Ogre roll +3, +5 skill= +8
    • WW #1 gain Block-8 vs everything

Exchange #4

  • WW#1—- Fist Attack vs. Ogre
    • WW rolls -1, +3 skill, +1 HS= +3; Attack fails vs Block-8
  • WW#2—-Fist Maneuver vs Ogre, “Distracted”, MV in 1 zone
    • WW rolls +0, +3 skill= +3
    • Ogre defends wih Fists @ +1, +4 skill= +5; Maneuver Fails
  • WW#3—-Fist Maneuver vs Ogre, “Off Balance”, Drive-by
    • WW rolls +1, +3 skill, -1 supp= +3
    • Ogre defends with Fists @ +2, +4 skill= +6; Maneuver fails
  • WW#4—-Fist Attack vs Ogre, Drive-by
    • WW rolls +1, +3 skill, -1 supp, +1 HS= +4
    • Ogre defends wih Fists @ -1, +4 skill= +3; Attack Succeeds
      • Ogre takes +1, +4 Weap, -2 Armor= 3 stress (moves to 9 stress)
  • Ogre—-Maintain Grapple vs WW#1
    • Ogre roll +0, +5 skill= +5
    • WW#1 gains Block-5 vs Everything and 2 stress

Exchange #5

  • WW#1—- Fist Attack vs. Ogre, MV away 1 zone
    • WW rolls +0, +3 skill, +1 HS, +2 tagging “On Your Ass”= +6; beats Block-5
    • Ogre defends with Fists @ -1, +4 skill= +3; Attack Succeeds
      • Ogre takes +1, +4 weap, -2 armor= 3 stress (moves to 10 stress)
  • WW#2—-Fist Maneuver vs Ogre, “Distracted”
    • WW rolls +2, +3 skill= +5
    • Ogre defends wih Fists @ +0, +4 skill= +4; Maneuver Succeeds
      • Ogre gains Distracted Aspect
  • WW#3—-Fist Maneuver vs Ogre, “Off Balance”, Drive-by
    • WW rolls +1, +3 skill, -1 supp= +3
    • Ogre defends with Fists @ -2, +4 skill= +2; Maneuver Succeeds
      • Ogre gains Off Balance Aspect
  • WW#4—-Fist Attack vs Ogre, Drive-by
    • WW rolls +0, +3 skill, -1 supp, +1 HS, +2 tagging “Distracted”= +5
    • Ogre defends wih Fists @ +0, +4 skill= +4; Attack Succeeds
      • Ogre takes +1, +4 Weap, -2 Armor= 3 stress=1 stress & Mild Consq: Cut Ankle
  • Ogre—-Heals Mild Phys. w/ Supp, Fist Attack vs WW#2
    • Ogre roll +2, +4 skill= +6
    • WW#2 defends with Athletics @ -2, reroll tag “Off Balance”= +0, +4 skill= +4; Attack Succeeds
      • WW#2 take +2, +2 weap= 4 stress= 2 stress & Mild Consq: Rung my Bell

Exchange #6

  • WW#1—- Fist Attack vs. Ogre, Drive-by
    • WW rolls -2, +3 skill, -1 supp, +1 HS= +1
    • Ogre defends with Fists @ +1, +4 skill= +5; Attack Fails
  • WW#2—-Fist Attack vs Ogre, MV away 1 zone
    • WW rolls -1, +3 skill, +1 HS= +3
    • Ogre defends wih Fists @ -1, +4 skill, +2 tags WW#2’s “Rung my Bell”= +5; Attack Fails
  • WW#3—-Fist Maneuver vs Ogre, “Prone”, MV in 1 zone
    • WW rolls +0, +3 skill= +3
    • Ogre defends with Fists @ +2, +4 skill= +6; Maneuver Fails
  • WW#4—-Fist Attack vs Ogre, Drive-by
    • WW rolls +2, +3 skill, -1 supp, +1 HS= +5
    • Ogre defends with Fists @ -1, +4 skill= +3; Attack Succeeds
      • Ogre takes +2, +4 Weap, -2 Armor= 4 stress= Moderate Consq: Hamstrung
  • Ogre—-Fist Attack vs WW#3
    • Ogre roll -1, +4 skill= +3
    • WW#3 defends with Athletics @ -1, +4 Skill= +3, Attack Pushes
      • WW#3 takes +0, +2 weap= 2 stress

Exchange #7

  • WW#1—- Fist Attack vs. Ogre, MV in 1 zone
    • WW rolls +1, +3 skill, +1 HS= +5
    • Ogre defends with Fists @ +1, +4 skill= +5; Attack Pushes
      • Ogre gains +0, +4 Weapon, -2 Armor= 2 stress= Mild Consq: Blurred Vision
  • WW#2—-Fist Attack vs Ogre, MV in 1 zone
    • WW rolls -1, +3 skill, +1 HS, +2 tags “Blurred Vision”= +5
    • Ogre defends wih Fists @ -0, +4 skill= +4; Attack Succeeds
      • Ogre takes +1, +4 Weap, -2 Armor= 3 stress= Severe Consq: Gut Wound
  • WW#3—-Fist Attack vs Ogre
    • WW rolls -1, +3 skill, +1 HS, +2 tags “Gut Wound”= +5
    • Ogre defends with Fists @ -0, +4 skill= +4; Attack Succeeds
      • Ogre takes +1, +4 weapon, -2 Armor= 3 stress= Taken Out

Werewolves Win!

Fort Wolf Posse

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