Ebenezar McCoy

Description:

Power Level


  • Total Refresh: 40
  • Unspent Refresh: 1
  • Skill Cap: Legendary
  • Total Skill Points: 110
  • Unspent Skill Points:
  • Unspent Fate Points: 1

Aspects

  • High Concept: Senior White Council Wizard
  • Trouble: God Help Me, I‘m the Blackstaff
  • An Honest Day’s Work;
  • Brawler;
  • Patient Teacher;
  • Respected Scholar;
  • No Time for Bullies;

Skills

  • (+8) Legendary: Discipline
  • (+7) Epic: Conviction, Lore, Weapons
  • (+6) Fantastic: Alertness, Deceit, Scholarship, Endurance,
  • (+5) Superb: Athletics, Contacts, Intimidation, Rapport
  • (+4) Great: Craftsmanship, Investigation, Empathy, Resources
  • (+3) Good: Burglary, Driving, Fists, Stealth, Survival
  • (+2) Fair: Guns, Might, Performance
  • (+1) Average: -
  • Floating Skill Pyramid Rule: Average & Fair No Longer Counts Against

Stunts, Powers, Magic

  • Stunts
    • (-1) On My Toes (Alertness)
  • Powers
    • (–3) Evocation
    • (–3) Thaumaturgy
    • (–1) The Sight
    • (0) Soulgaze
    • (0) Wizard’s Constitution
    • (-3) Item of Power: The Blackstaff
      • Acts as 1st Lawbreaker with full “Trouble Comes in Threes Bonus” (+3 to spells that kill)
      • Genre Conceit, Shields the Wearer from the bulk of the metaphysical “Taint” of Lawbreaking (i.e. no forced “Aspect Change” for Lawbreaking)
    • (-28) Refinements
      • Additional Element x1
      • Specializations x27
Specializations
  • Evocation Pyramid
    • Elements (Air, Fire, Earth, Spirit);
    • Control: Spirit +6
    • Power: Spirit +5
    • Control: Fire +4
    • Power: Fire +3
    • Control: Air +2
    • Control: Earth +2
    • Power: Air +1
    • Power: Earth +1
      • Refinement Subtotal: 11.5 Refresh (1 unused)
  • Thaumaturgy Pyramid
    • Complexity: Transformation and Disruption +6
    • Complexity: Divination +5
    • Control: Transformation and Disruption +4
    • Control: Divination +3
    • Crafting: Strength +3
    • Complexity: Transportation and Worldwalking +2
    • Complexity: Summoning and Binding +2
    • Crafting: Frequency +2
    • Control: Summoning and Binding +1
    • Control: Wards +1
    • Control: Transportation and Worldwalking +1
    • Complexity: Wards +1
      • Refinement Subtotal: 15 Refresh
Focus Items (4 slots)
  • Plain Iron Band Ring (+1 Offensive and Defensive Power and Control for Spirit) (4 slots)
Enchanted Items
  • Clan MacKay Tartan Boxer Shorts – 10 Block or Armor:5, 3 uses (1 slot)
  • Wood Bead Missouri Trucker Seat Cushion – 10 Block vs Hexing while driving his truck, 3 uses (1 slot)
  • 2 Potion Slots (Base Strength 10)
Rotes
  1. Black Bolt
    • Stress Cost: 1
    • Type: Attack (Spirit)
      • Target: 15
      • Weapon: 13
    • Duration: Instant
    • Story of the Spell: Bolts of black energy come from The Blackstaff’s hands or staff. If the Blackstaff itself it used “to kill” +3 target/weapon. Consequences inflicted are related to muscular atrophy, fatigue, loss of energy/strength.
  2. Blackness Within
    • Stress Cost: 1
    • Type: Attack (Spirit)
      • Target: 15
      • Weapon: 6 (Composure Attack)
    • Duration: Instant
    • Story of the Spell: Bolts of black energy comes from The Blackstaff’s hands or staff and erupt into inky black tendrils/tentacles of dark energy that seem to write and strange/choke the target, penetrating nostrils/ears/eyes/etc. If the Blackstaff itself it used “to kill” +3 target and +2 weapon (it picks up a fraction leftover). Consequences inflicted are related to madness, loss of memory, panic, fear.
  3. Sustain
    • Stress Cost: 1
    • Type: Maneuver (Spirit)
      • Adds Exchanges to a Spell
    • Duration: Add 13 Exchanges
    • Story of the Spell: The Blackstaff simply wills a magical effect into lasting longer.
  4. Negation
    • Stress Cost: 1
    • Type: Counterspell (Spirit)
      • Strength 13 Counterspell
    • Duration: Instant
    • Story of the Spell: Black energy blasts the spell effect, item, or potion out of existence.
  5. Black Shields
    • Stress Cost: 1
    • Type: Block (Spirit)
      • Block 9 or Armor: 4 (9 of 13 Shifts)
    • Duration: 5 Total Exchanges (4 of 13 Shifts)
    • Story of the Spell: Smokey black energy surrounds The Blackstaff making attacks difficult
  6. Halt
    • Stress Cost: 1
    • Type: Maneuver plus Block (Spirit)
      • Establish a Maneuver “Surrounded by Smokey Black Tendrils” (5 Shifts), difficulty set by target Conviction or Might
      • Block (Grapple) (8 Shifts)
    • Duration: 1 Exchange (if the target has less than 5 Conv. or Might, the difference is added as Exchanges)
    • Story of the Spell: If unable to break free (spiritually or physically), the target is surrounded by black tendrils that hold him/her fast. This “Rote” Version is usually only used against mortals.
  7. Veil
    • Stress Cost: 1
    • Type: Block (Spirit)
      • See Out But Not In (2 of 13 Shifts)
      • Immediate Area Around Wizard (2 of 13 Shifts)
      • Veil Strength Legendary +8 (8 of 13 Shifts)
    • Duration: 2 Total Exchanges (1 of 13 Shifts)
    • Story of the Spell: The Blackstaff simply vanishes from view, along with those near him.

Winging It Notes

Evocation
  • General Notes
    • Offense and Defense are the Same
    • A “Kill” Spell adds 3 Power and Control
    • Only a 4dFudge roll of -3 or -4 will “fail”
  • Spirit Evoc.
    • Power: 13
    • Control Roll: 15+4dF
  • Fire Evoc.
    • Power: 10
    • Control Roll: 12+4dF
  • Earth Evoc.
    • Power: 8
    • Control Roll: 10+4dF
  • Air Evoc.
    • Power: 8
    • Control Roll: 10+4dF
Thaumaturgy
  • General Comments
    • His magic is going to be very similar thematically to Harry Dresden’s.
    • He tends to not have Assistants (or at most one)
    • He strongly tends to not inflict Consequences on others (if he does inflict Consequences it’s not against Humans… un-Accorded critters of the Nevernever are fair game.)
    • If it’s a kill spell, he gains 3 Complexity and Power thanks to The Blackstaff
    • Some Of His More Common Declarations
      • Discipline “Iron focus born of thousands of spells and stressful situations”
      • Conviction “Nekkid as a skinny dipper at the creek… oh sure they call it Skyclad. Whatever.”
      • Lore “This Ain’t My First Spell Son”
      • Craftsmanship “Yep, I Make All My Own Tools and Implements”
      • Alertness “I’m Well Aware Of The Fine Details… I Put’em There”
      • Scholarship “I’m Pretty Up On All That Astrology, Numerology, Other-ology Crap.”
      • Endurance “This Complex High Magic Stuff Would Probably Wear Out An Older Fella”
      • Athletics “Ever Notice How All The Best Air Element Stuff Is Up Trees? Water Stuff at The Bottom of Lakes? Earth Stuff On Top of Mountains? Well I’m Getting Too Old For This Crap.”
      • Resources “I Been Around A Long Time… Quality Takes Time… And Money.”
      • Survival “Sometimes To Do Big Magic You Just Need To Pack Up Your Crap and Return To Nature”
      • Intimidation “There’s A Lot Of Untapped Power in the Nevernever… Might Take Some Convincing to Get It To Help.”
      • Weapons “Clubbed This Here Critter For The Spell With The Blackstaff”
      • Investigation “I Used To Like Looking Crap Up In The Library… Now I Hate It. I Do It. But I Hate It.”
      • Contacts “Sometimes It’s Just Faster To Make A Phone Call To Get Something”
      • Rapport “You Know, I Can Actually Be Charming When I Want To… Usually Can’t Stand The Aggravation.”
      • Empathy “Sometimes You Can Craft A Great Spell For Somebody You Know Very Well”
      • Deceit “This Person’s Helping Me But… They Have No Idea What They’re Really Doing It For”
    • Self-Inflicted Consequences (either to Meet Complexity or Gain Shifts of Power)
      • Physical Minor “This Camping Out Crap Gets Old…” (appropriate in combination with Endurance and/or Survival Declarations)
      • Physical Minor “Bumps, Bruises, and Scratches” (appropriate in combination with Athletics, Intimidation, Conviction, and/or Weapon Declaration)
      • Physical Moderate “Deep, down bone tired” (sometimes after big magic, you just need sleep.)
      • Composure Minor “Oh It’s Nothin’ – Just a Headache” (appropriate in combination with Alertness or Discipline Declarations)
      • Composure Minor “Headrush, It’ll Pass” (option for Composure, similar to above for Declarations)
      • Composure Minor “Guilt and Self Loathing” (appropriate for the Deceit Declaration)
  • Generic Thaumaturgy Notes
    • No-Prep: 7
    • Control Roll: 8
    • Power per Exchange: 7
      • Discipline 8 so 7×8 = 56 Power across 8 Exchanges, but it takes the “A Day” Time Increment. If he’s going to do this the Endurance Declaration should probably be used for sure.
  • Transformation and Disruption
    • No-Prep: 13
    • Control Roll: 12 (cannot fail to Control)
    • Power per Exchange: 7
  • Divination
    • No-Prep: 12
    • Control Roll: 11 (cannot fail to Control)
    • Power per Exchange: 7
  • Transportation & Worldwalking or Summoning & Binding
    • No-Prep: 9
    • Control Roll: 9 (fail on -3 or -4)
    • Power per Exchange: 7
  • Wards
    • No-Prep: 8
    • Control Roll: 9 (fail on -3 or -4)
    • Power per Exchange: 7

Stress


Physical (Endurance)  : (1) (2) (3) (4)
Composure (Conviction): (1) (2) (3) (4)
Armor(s): Boxer Shorts

Consequences


Basic Minor (-2): *ANY*
Bonus Minor (-2): C (Superb Conv.)
Bonus Minor (-2): C (Epic Conv.)
Bonus Minor (-2): P (Superb End.)
Moderate    (-4): *ANY*
Severe      (-6): *ANY*
Extreme     (-8): *ANY*
Starting point for this character was, again, Deadmanwalking’s most excellent thread on the DFRPG forum

These stats represent both McCoy as well as a general idea of The Merlin’s capabilities (minus The Blackstaff itself, but The Merlin has more items, allies, and political power)
Credits

Source photos found via Google image search, in general used without permission, and digitally modified for our usage (claiming fair use: parody/pastiche). This is a non-profit site, no challenge real or intended to legally held copyrights. Please contact the GM if you would like your image/likeness removed or if you prefer different credits/notice.

  • Actor/Model Used For Photos: Robert Duvall

Ebenezar McCoy

Dresden Files Dallas wolfhound wolfhound