Give her a call
Following the events of Friday the 13th and the investigations that followed (game Session 45 & Session 46), the heroes have decided to summon the only known local and “powerful” Infernal agent … Meridiana the Succubus (recently of the White Court by way of Amber; formerly of Vatican City and Pope Sylvester II circa 999-1003 AD… what could possibly go wrong?)
Erica GoodChilde, Matthew Consprite, and Jamie Harper work on the fine points of the summoning, binding, etc. spell while Conor O’Neill “pops” on over to Italy to get a book that details the history of the Pope and his succubus (De Nugis Curialium). To give them an additional advantage… they ‘build’ the spell in Matthew’s Demesne.
“Daddy says you’ve gone crazy mommy”
Meanwhile Cody Lorance tries to deal with the startling discovery that his wife Beth Lorance has not only become aware of the Supernatural on her own (independent of anything he’s told her) but has… in fact… become a direct vassal of The Marchioness!
While Beth is out dealing with her new… job… Cody takes some time to try and a) figure a way out of it (no luck) and b) prep the kids that maybe things are going to get odd with mom… he also c) calls his mom to come and help out with the kids.
So, Beth comes home to a surprise visit from her mother-in-law and her youngest (a 5 year old) telling her that “Daddy says you’ve gone crazy mommy” … right. Cody gets to sleep on the couch.
Let’s make a deal
Cody rejoins the Scooby Squad on the big day of the summoning (September 15th)… his head’s not really in it. Then the spell is set into motion and sure enough… a very lovely, very powerful, and very nude Succubus is right there in Matthew’s Demesne.
Matthew wants to try “asking” … the Succubus is more than willing to lead the Scooby Squad to Don Diablo’s Demesne (which is pretty much an exact replica of Dante’s Inferno by the way…) in exchange for a deal of their choice… in other words, she will let the heroes make the offer.
They rightly are suspicious and Jamie Harper decides to just do it the old fashioned way and brow-beat the Demon into submission. After all, they have her True Name… how bad could it be? So they start the beat-down…
Right about the time that Meridiana shatters the containing construct right down to its foundation (only 4 shifts remaining) they realize that maybe, just maybe, the Succubus is powerful.
The heroes decide another track… what about if they break Meridiana’s binding to Amber? From the Succubus’s point of view?… deal.
Now they’ve made a deal with the same Succubus that helped a dinky little French Monk named Gerbert d’Aurillac become Pope. Sylvester II… oh and by the way… Gerbert was a Wizard of the White Council and one of the first possessors of Skulls that contained Spirits of Intellect (like Dresden’s “Bob the Skull”) … fun!
By the way, Meridiana says “I think this is a bad idea.” … the Demonic Hellspawn Succubus thinks it’s a bad idea to go to Hell… but then again, how else are the captives going to be rescued?
Yep, yep, yep… this day went exactly to plan.
Abandon All Hope, Ye Who Enter Here
So after the very very specific wording of the “deal” is worked out (where Meridiana is maddeningly helpful)… she summons some “friends” to help escort the Scoobies to Don Diablo’s Demesne… aka “Dante’s Inferno” aka “Hell.”
Not really a great vacation spot… oh and by the way, none of those who lack Mortal “free will” can enter. So Meridiana and Roxie say their goodbyes at the Gates of Hell.
The Shores of Acheron
The heroes pass through the “zombie hordes” shambling around (after seeing a few familiar faces) and get to Charon’s boat where Elena… who actually brought a copy of Dante’s Inferno with her.. says the pass phrase “Vuolsi così colà dove si puote” (So it is wanted there were the power lies). The heroes enter the gray mists of the Demesne.
The First Circle
The first circle is passed quickly… the heroes take no time to talk with the friendly Roman/Greek pagans of “Elysium.”
The Second Circle
The tempests and storms of the second circle are nothing to the souls being blown about… by the way… when a anchorless soul, blown about by the tempest of Lust, slams into you? It kinda hurts.
The Third Circle
Oh sure, it’s all fun and games watching people slosh about in frozen mud eating their fill… right up until Cerberus shows up. No really… three heads and everything…. and cranky.
Apparently Cerberus is a pretty good guard dog. The heroes are mauled pretty badly right up until they discover something strange…. Cody has the ability to damage it easily… a weakness against Pure Mortals?
After forcing Cerberus to flee, the heroes are able to bandage their many wounds (Erica very badly hurt) and carry on…
The Fourth Circle
While crowded, the Fourth Circle was basically a giant game of Frogger™… with faceless souls pushing gigantic stones… but whatever.
The Shores of the Fifth Circle
There, in front of the Walls of Dis (guarded by Fallen Angels and the Furies)… at the shores of the Swamp of Wrath.. the heroes again must pause. For surely, surely… those wrothful souls will not allow easy passage… will they?
To be Continued in Session 48
- GM Wolfhound
- Game Day 6/26/2014 (in game date Sept. 15, 2013)