The heroes are hired to ensure that a doddering old wizard’s final stage performance of The Tempest goes off without a hitch. Jamie takes care of auxiliary wards, Elena ensures a “bird’s eye view” of the event, and Conor is asked by the Wizard’s lovely daughter to help with security at the door.
However, all is not as it seems. There’s a palpable level of magic in the air and it’s clear that a large magical event is about to take place. The enigmatic Witch of White Rock Lake appears to give Prospero a third and final warning. He, for the third time, indicates he must go forth with his plans.
The worry and concern is justified when, in the fifth act, things start to go horribly wrong.
An unknown creature of the Nevernever, called the Sycorax (named after Caliban’s witch mother) took shape behind Prospero upon the breaking of his staff. It sought to take possession of Miranda who took up position to valiantly defend her father. The heroes sprung into action and (incredibly) were able to destroy her corporeal form. The grand climax was a phenomenal piece of Evocation where Jaime rent-its-body in twain.
Afterwards, it was discovered that Prospero had indeed forsaken every drop and ounce of magic left in his body. He was tired of White Council politics, of the wars, the endless mystery and bickering and he was tired of being one of “the wise.” He wanted peace in his final years and cast aside his magic forever. Though he couldn’t understand why anyone would do this… Jaime was no less impressed by the sheer power and complexity of the wizard’s final spell.
Following the events at the theater (on SMU campus at McFarlin Memorial Auditorium) the heroes adjourned to Atwater’s to get some drinks and listen to the gossip. Jaime of course made a grand entrance considering those who “knew” what he had done had seen his impressive use of spirit Evocation. Conor, meanwhile, continued his attentions to a young lady he met at the theater marked by nothing less than The Muse herself. When last we left the Irishman, things were going very, very well indeed.
- Date of game: 10/13/11 GM: Wolfhound
- This was one of Red Hat Game’s free modules. I really liked it because it would give a chance to really introduce a lot of the NPCs of the setting that we’d put so much work into creating… plus it’s a really well written adventure. I mean… I as the GM got to dramatically read The Bard! Getting to stand up and actually pantomime breaking the staff was the highlight of MY night anyway.
- Significant Milestone (concluded the module in a single session, got to meet lots of interesting NPCs and got their faces known and recognized by a good chunk of the Dallas supernatural “spell slinging” set)
- I have no notes of my own, I used this module (The Witch of White Rock Lake took the place of the Warden, the PCs took the place of several of the PCs from the module)
- Conor used his benny from his last web update, Elena and Jaime’s will expire next session.