Campaign of the Month: December 2011
Dresden Files Dallas
Bumping the Dice
Character Aspects are now considered “Always On” and thus are always True in any given Scene and can provide a very slight Advantage. While not as powerful as Aspects or Fate points, since they refresh each Scene they can potentially be more beneficial over a long Story Arc.
How is this modeled in Game Mechanics?
- This only applies to Character Aspects (The Seven main Aspects on the Record Sheet – High Concept, Trouble, etc.) or Campaign/Setting Aspects.
- This does not apply to temporary Aspects (Scene, Maneuver, etc.)
- The Character Aspects “Refresh” at the beginning of every new Scene.
- A Character Aspect may be used to Bump a single die upwards a single face value. This may be done once per Scene per Character Aspect.
- Example: When shooting a gun, a character Bumps “Expert Marksman” to change a –4 dice result to –3. This is done by turning a [-] on a single die, into a ; or a  on a single die, into a [+].
- A [+] value may not be Bumped, thus the best possible result is as if you had rolled a natural +4 with the Fudge Dice.
- A Bumped Aspect may still be Compelled or Invoked with Fate Points as normal for a +2 (that game mechanic remains unchanged).